This is the first Tallneck you will find and the game should begin gently nudging you towards discovering it once you have tested your ability to override machines on a Strider.
However, as they roam around their designated routes, the point at which you can most conveniently jump to the Tallneck will change.įor convenience, I’ll provide a screenshot of the location from which I jump to and override the Tallneck in my playthrough, but know that if you get a little impatient and want to try for something closer to the Tallneck’s current position, then you’re absolutely free to explore and experiment. Tallnecks, despite some mild roaming, can be found in the same location each time you play the game and will be marked clearly on the map from the moment you find your first one. So, what I’m essentially saying is that this guide is pretty pointless.įor posterity, however, as you never know when something like this might be useful to someone, I have put this guide together regardless. In Horizon Zero Dawn, all Tallneck locations will be marked on your map as soon as you find the first one in Devil’s Thirst, from there all you will need to do is Override all 6 and then the locations for all Cauldrons, Hunting Grounds and Bandit Camps will also be marked on your map. Looking for the Frozen Wilds DLC Key Locations? We have a Horizon Zero Dawn: The Frozen Wilds Key Locations Guide. Where to Find all Tallnecks, Bandit Camps, Hunting Grounds, and Cauldrons in Horizon Zero Dawn on PlayStation 4Īdvertisements This sub-guide is a branch of the main Horizon Zero Dawn Trophy Guide.